======================================================================================= AI CONSTRUCTION FACILITIES DATA FILE - Vandron ======================================================================================= Construction Queue Type: Homeworld, Mining Colony, Farming Colony, Refining Colony, Resupply Base, Research Compound, Intelligence Compound, Construction Yard, Military Installation AI State: Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected Rules: 1. If there is no facility with the given ability type (have not achieved that technology), then facility is not built. 2. Only queues that match the current AI State will be evaluated. 3. When facility space on a planet runs out, no more facility entries will be evaluated (so put the facilities you must have on the planet first). 4. If ability is used at a system level (Spaceport, Resupply Depot, etc), then item will only be constructed if it doesn't already exist in the system. ======================================================================================= *BEGIN* ======================================================================================= AI State := Exploration Construction Queue Type := Homeworld Num Queue Entries := 9 Facility 1 Ability := Spaceport Facility 1 Amount := 1 Facility 2 Ability := Supply Generation Facility 2 Amount := 1 Facility 3 Ability := Resource Generation - Minerals Facility 3 Amount := 3 Facility 4 Ability := Resource Generation - Radioactives Facility 4 Amount := 1 Facility 5 Ability := Resource Generation - Organics Facility 5 Amount := 1 Facility 6 Ability := Point Generation - Research Facility 6 Amount := 1 Facility 7 Ability := Point Generation - Intelligence Facility 7 Amount := 1 Facility 8 Ability := Space Yard Facility 8 Amount := 1 Facility 9 Ability := Resource Generation - Minerals Facility 9 Amount := 100 AI State := Infrastructure, Not Connected Construction Queue Type := Homeworld Num Queue Entries := 9 Facility 1 Ability := Spaceport Facility 1 Amount := 1 Facility 2 Ability := Supply Generation Facility 2 Amount := 1 Facility 3 Ability := Resource Generation - Minerals Facility 3 Amount := 2 Facility 4 Ability := Point Generation - Research Facility 4 Amount := 2 Facility 5 Ability := Space Yard Facility 5 Amount := 1 Facility 6 Ability := Resource Generation - Radioactives Facility 6 Amount := 1 Facility 7 Ability := Resource Generation - Organics Facility 7 Amount := 1 Facility 8 Ability := Point Generation - Intelligence Facility 8 Amount := 1 Facility 9 Ability := Resource Generation - Minerals Facility 9 Amount := 100 AI State := Prepare for Attack, Attack, Secure Holdings After Attack, Incursion Construction Queue Type := Homeworld Num Queue Entries := 6 Facility 1 Ability := Spaceport Facility 1 Amount := 1 Facility 2 Ability := Supply Generation Facility 2 Amount := 1 Facility 3 Ability := Resource Generation - Minerals Facility 3 Amount := 2 Facility 4 Ability := Point Generation - Research Facility 4 Amount := 2 Facility 5 Ability := Point Generation - Intelligence Facility 5 Amount := 1 Facility 6 Ability := Resource Generation - Minerals Facility 6 Amount := 100 AI State := Prepare for Defense, Defend (Short Term), Defend (Long Term) Construction Queue Type := Homeworld Num Queue Entries := 6 Facility 1 Ability := Spaceport Facility 1 Amount := 1 Facility 2 Ability := Supply Generation Facility 2 Amount := 1 Facility 3 Ability := Resource Generation - Minerals Facility 3 Amount := 2 Facility 4 Ability := Point Generation - Research Facility 4 Amount := 2 Facility 5 Ability := Point Generation - Intelligence Facility 5 Amount := 1 Facility 6 Ability := Resource Generation - Minerals Facility 6 Amount := 100 AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected Construction Queue Type := Mining Colony Num Queue Entries := 14 Facility 1 Ability := Spaceport Facility 1 Amount := 1 Facility 2 Ability := Resource Generation - Minerals Facility 2 Amount := 2 Facility 3 Ability := Planet - Change Atmosphere Facility 3 Amount := 1 Facility 4 Ability := Supply Generation Facility 4 Amount := 1 Facility 5 Ability := Resource Generation - Minerals Facility 5 Amount := 5 Facility 6 Ability := Resource Gen Modifier System - Minerals Facility 6 Amount := 1 Facility 7 Ability := Planet Value Change - System Facility 7 Amount := 1 Facility 8 Ability := Planet Conditions Change - System Facility 8 Amount := 1 Facility 9 Ability := Change Population Happiness - System Facility 9 Amount := 1 Facility 10 Ability := Space Yard Facility 10 Amount := 1 Facility 11 Ability := Resource Generation - Minerals Facility 11 Amount := 10 Facility 12 Ability := Point Generation - Intelligence Facility 12 Amount := 1 Facility 13 Ability := Point Generation - Research Facility 13 Amount := 1 Facility 14 Ability := Resource Generation - Minerals Facility 14 Amount := 100 AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected Construction Queue Type := Farming Colony Num Queue Entries := 19 Facility 1 Ability := Spaceport Facility 1 Amount := 1 Facility 2 Ability := Resource Generation - Organics Facility 2 Amount := 3 Facility 3 Ability := Supply Generation Facility 3 Amount := 1 Facility 4 Ability := Planet - Change Atmosphere Facility 4 Amount := 1 Facility 5 Ability := Point Generation - Research Facility 5 Amount := 3 Facility 6 Ability := Space Yard Facility 6 Amount := 1 Facility 7 Ability := Resource Generation - Minerals Facility 7 Amount := 2 Facility 8 Ability := Point Generation - Intelligence Facility 8 Amount := 2 Facility 9 Ability := Resource Storage - Mineral Facility 9 Amount := 1 Facility 10 Ability := Planet Value Change - System Facility 10 Amount := 1 Facility 11 Ability := Planet Conditions Change - System Facility 11 Amount := 1 Facility 12 Ability := Resource Gen Modifier System - Organics Facility 12 Amount := 1 Facility 13 Ability := Change Population Happiness - System Facility 13 Amount := 1 Facility 14 Ability := Change Bad Event Chance - System Facility 14 Amount := 1 Facility 15 Ability := Change Bad Intelligence Chance - System Facility 15 Amount := 1 Facility 16 Ability := Resource Storage - Organics Facility 16 Amount := 1 Facility 17 Ability := Point Generation - Intelligence Facility 17 Amount := 12 Facility 18 Ability := Point Generation - Research Facility 18 Amount := 13 Facility 19 Ability := Resource Generation - Organics Facility 19 Amount := 100 AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected Construction Queue Type := Refining Colony Num Queue Entries := 20 Facility 1 Ability := Spaceport Facility 1 Amount := 1 Facility 2 Ability := Resource Generation - Radioactives Facility 2 Amount := 3 Facility 3 Ability := Planet - Change Atmosphere Facility 3 Amount := 1 Facility 4 Ability := Supply Generation Facility 4 Amount := 1 Facility 5 Ability := Resource Generation - Radioactives Facility 5 Amount := 5 Facility 6 Ability := Resource Generation - Minerals Facility 6 Amount := 2 Facility 7 Ability := Point Generation - Intelligence Facility 7 Amount := 2 Facility 8 Ability := Point Generation - Research Facility 8 Amount := 3 Facility 9 Ability := Space Yard Facility 9 Amount := 1 Facility 10 Ability := Resource Storage - Radioactives Facility 10 Amount := 1 Facility 11 Ability := Planet Value Change - System Facility 11 Amount := 1 Facility 12 Ability := Planet Conditions Change - System Facility 12 Amount := 1 Facility 13 Ability := Resource Gen Modifier System - Radioactives Facility 13 Amount := 1 Facility 14 Ability := Change Bad Event Chance - System Facility 14 Amount := 1 Facility 15 Ability := Change Bad Intelligence Chance - System Facility 15 Amount := 1 Facility 16 Ability := Change Population Happiness - System Facility 16 Amount := 1 Facility 17 Ability := Point Generation - Intelligence Facility 17 Amount := 5 Facility 18 Ability := Point Generation - Research Facility 18 Amount := 5 Facility 19 Ability := Resource Generation - Minerals Facility 19 Amount := 5 Facility 20 Ability := Resource Generation - Radioactives Facility 20 Amount := 100 AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected Construction Queue Type := Research Compound Num Queue Entries := 17 Facility 1 Ability := Spaceport Facility 1 Amount := 1 Facility 2 Ability := Supply Generation Facility 2 Amount := 1 Facility 3 Ability := Point Generation - Research Facility 3 Amount := 3 Facility 4 Ability := Planet - Change Atmosphere Facility 4 Amount := 1 Facility 5 Ability := Point Generation - Research Facility 5 Amount := 5 Facility 6 Ability := Resource Gen Modifier System - Minerals Facility 6 Amount := 1 Facility 7 Ability := Planet Value Change - System Facility 7 Amount := 1 Facility 8 Ability := Space Yard Facility 8 Amount := 1 Facility 9 Ability := Change Population Happiness - System Facility 9 Amount := 1 Facility 10 Ability := Combat Modifier - System Facility 10 Amount := 1 Facility 11 Ability := Damage Modifier - System Facility 11 Amount := 1 Facility 12 Ability := Planet Conditions Change - System Facility 12 Amount := 1 Facility 13 Ability := Change Bad Event Chance - System Facility 13 Amount := 1 Facility 14 Ability := Change Bad Intelligence Chance - System Facility 14 Amount := 1 Facility 15 Ability := Resource Generation - Minerals Facility 15 Amount := 4 Facility 16 Ability := Point Generation - Research Facility 16 Amount := 100 Facility 17 Ability := Point Generation - Intelligence Facility 17 Amount := 100 AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected Construction Queue Type := Intelligence Compound Num Queue Entries := 17 Facility 1 Ability := Spaceport Facility 1 Amount := 1 Facility 2 Ability := Supply Generation Facility 2 Amount := 1 Facility 3 Ability := Point Generation - Intelligence Facility 3 Amount := 3 Facility 4 Ability := Planet - Change Atmosphere Facility 4 Amount := 1 Facility 5 Ability := Resource Gen Modifier System - Minerals Facility 5 Amount := 1 Facility 6 Ability := Point Generation - Research Facility 6 Amount := 3 Facility 7 Ability := Resource Storage - Mineral Facility 7 Amount := 1 Facility 8 Ability := Combat Modifier - System Facility 8 Amount := 1 Facility 9 Ability := Damage Modifier - System Facility 9 Amount := 1 Facility 10 Ability := Planet Value Change - System Facility 10 Amount := 1 Facility 11 Ability := Planet Conditions Change - System Facility 11 Amount := 1 Facility 12 Ability := Change Bad Event Chance - System Facility 12 Amount := 1 Facility 13 Ability := Change Bad Intelligence Chance - System Facility 13 Amount := 1 Facility 14 Ability := Change Population Happiness - System Facility 14 Amount := 1 Facility 15 Ability := Resource Generation - Minerals Facility 15 Amount := 4 Facility 16 Ability := Point Generation - Intelligence Facility 16 Amount := 100 Facility 17 Ability := Point Generation - Research Facility 17 Amount := 100 AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected Construction Queue Type := Resupply Base Num Queue Entries := 18 Facility 1 Ability := Supply Generation Facility 1 Amount := 1 Facility 2 Ability := Space Yard Facility 2 Amount := 1 Facility 3 Ability := Spaceport Facility 3 Amount := 1 Facility 4 Ability := Resource Generation - Minerals Facility 4 Amount := 3 Facility 5 Ability := Resource Generation - Radioactives Facility 5 Amount := 1 Facility 6 Ability := Point Generation - Research Facility 6 Amount := 4 Facility 7 Ability := Point Generation - Intelligence Facility 7 Amount := 4 Facility 8 Ability := Resource Storage - Mineral Facility 8 Amount := 1 Facility 9 Ability := Resource Gen Modifier System - Minerals Facility 9 Amount := 1 Facility 10 Ability := Planet Value Change - System Facility 10 Amount := 1 Facility 11 Ability := Planet Conditions Change - System Facility 11 Amount := 1 Facility 12 Ability := Change Population Happiness - System Facility 12 Amount := 1 Facility 13 Ability := Combat Modifier - System Facility 13 Amount := 1 Facility 14 Ability := Damage Modifier - System Facility 14 Amount := 1 Facility 15 Ability := Change Bad Event Chance - System Facility 15 Amount := 1 Facility 16 Ability := Change Bad Intelligence Chance - System Facility 16 Amount := 1 Facility 17 Ability := Point Generation - Intelligence Facility 17 Amount := 10 Facility 18 Ability := Point Generation - Research Facility 18 Amount := 100 AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected Construction Queue Type := Construction Yard Num Queue Entries := 23 Facility 1 Ability := Supply Generation Facility 1 Amount := 1 Facility 2 Ability := Space Yard Facility 2 Amount := 1 Facility 3 Ability := Spaceport Facility 3 Amount := 1 Facility 4 Ability := Resource Generation - Minerals Facility 4 Amount := 2 Facility 5 Ability := Planet - Change Atmosphere Facility 5 Amount := 1 Facility 6 Ability := Point Generation - Intelligence Facility 6 Amount := 5 Facility 7 Ability := Point Generation - Research Facility 7 Amount := 5 Facility 8 Ability := Ship Training Facility 8 Amount := 1 Facility 9 Ability := Fleet Training Facility 9 Amount := 1 Facility 10 Ability := Resource Storage - Mineral Facility 10 Amount := 1 Facility 11 Ability := Point Generation - Research Facility 11 Amount := 7 Facility 12 Ability := Change Population Happiness - System Facility 12 Amount := 1 Facility 13 Ability := Resource Reclamation Facility 13 Amount := 1 Facility 14 Ability := Combat Modifier - System Facility 14 Amount := 1 Facility 15 Ability := Damage Modifier - System Facility 15 Amount := 1 Facility 16 Ability := Change Bad Event Chance - System Facility 16 Amount := 1 Facility 17 Ability := Change Bad Intelligence Chance - System Facility 17 Amount := 1 Facility 18 Ability := Resource Storage - Radioactives Facility 18 Amount := 1 Facility 19 Ability := Combat Modifier - System Facility 19 Amount := 1 Facility 20 Ability := Damage Modifier - System Facility 20 Amount := 1 Facility 21 Ability := Point Generation - Intelligence Facility 21 Amount := 10 Facility 22 Ability := Point Generation - Research Facility 22 Amount := 10 Facility 23 Ability := Resource Generation - Minerals Facility 23 Amount := 100 AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected Construction Queue Type := Military Installation Num Queue Entries := 23 Facility 1 Ability := Supply Generation Facility 1 Amount := 1 Facility 2 Ability := Space Yard Facility 2 Amount := 1 Facility 3 Ability := Spaceport Facility 3 Amount := 1 Facility 4 Ability := Combat Modifier - System Facility 4 Amount := 1 Facility 5 Ability := Damage Modifier - System Facility 5 Amount := 1 Facility 6 Ability := Planet Value Change - System Facility 6 Amount := 1 Facility 7 Ability := Planet Conditions Change - System Facility 7 Amount := 1 Facility 8 Ability := Change Bad Event Chance - System Facility 8 Amount := 1 Facility 9 Ability := Change Bad Intelligence Chance - System Facility 9 Amount := 1 Facility 10 Ability := Point Generation - Research Facility 10 Amount := 1 Facility 11 Ability := Point Generation - Intelligence Facility 11 Amount := 5 Facility 12 Ability := Point Generation - Research Facility 12 Amount := 5 Facility 13 Ability := Resource Generation - Minerals Facility 13 Amount := 3 Facility 14 Ability := Ship Training Facility 14 Amount := 1 Facility 15 Ability := Fleet Training Facility 15 Amount := 1 Facility 16 Ability := Resource Storage - Mineral Facility 16 Amount := 1 Facility 17 Ability := Resource Storage - Organics Facility 17 Amount := 1 Facility 18 Ability := Resource Storage - Radioactives Facility 18 Amount := 1 Facility 19 Ability := Change Population Happiness - System Facility 19 Amount := 1 Facility 20 Ability := Stop Planet Destroyer Facility 20 Amount := 1 Facility 21 Ability := Stop Black Hole Creator Facility 21 Amount := 1 Facility 22 Ability := Point Generation - Intelligence Facility 22 Amount := 10 Facility 23 Ability := Point Generation - Research Facility 23 Amount := 100 ======================================================================================= *END* =======================================================================================